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Company of Heroes is made up of a bunch of heroes. It's just a game, and it's my favourite game, and it's the best in the series, but there is a fairy-tale in there, and you can tell when you play. Yes, it's a game about war, but it's also a game about friendship, about betrayals, and daring, and cowardice. It's a game that adapts itself to you. Because Company of Heroes is a game of individual character, every soldier has a different suitability for the war. And so the first time you play the AI, you're going, well, ok, these are the heroes of the story, who am I? But as you go on and you see how they clash, you begin to see that, actually, 'it's ok, there's a way to fill in around them. Good, there's a good nature, and a bad nature, and you have the option to show them both sides.' That's a little bit like playing it yourself. And I find that it really works, the two separate directions of Doctrine, unity and diversity, and how to find that balance with the team and the community. The community is important to me, because it's a game I've loved as a kid for being cohesive, that I could play with my friends and we could stretch and expand the rules of what they wanted to do. I can't really remember how it started - well, more importantly, it started with the two players that I met. Paul is still my best friend, and, well, we're still in touch. And the German player is no longer around, but he was a real dear friend of mine, and I care for him, and he cared for me, and I look back and I was really happy to see both sides of the conversation in that, not just this one conversation, right? And I think that was the idea of Company of Heroes, that everyone was going to have their own personal story, that would play out and be finished and that's that. So I think that to me, that that's what it's all about. It's a game about the stories of men and women. d2c66b5586